Emergent strategies and tactics make every part the war feel unique.Players drive every element of war, from weapon manufacturing and base building to strategy and combat. Sandbox warfare, where players determine the narrative of a long term war.Player Directed Warfare – Every soldier is controlled by a player. Due to this, certain towns have more logistical value than others, in turn making them worth more time and effort to keep secure. Certain towns have special facilities such as factories, vehicle factories and ship yards which allow players to create equipment and vehicles. A town where the town hall structure is located is a strategic area where a team can build up strong defenses called garrison houses and store supplies in storage depots. The garrison of a base only becomes active once a certain number of players have set their spawn inside the town hall or fort. From here players can access the region selection screen, where players can choose to spawn into any allied controlled town hall or fort as long as it has an active garrison. Upon choosing a faction, the player spawns in their team’s home region. These materials need to be made in order to manufacture everything that the team will then use in combat such as weapons and ammunition, as well as fortifications and vehicles. Gathered resources can then be put into a refinery where they can be processed into materials such as basic materials and refined materials. The game features an in-game economy that is player-driven, necessitating the need for players to use tools, such as a hammer or sledgehammer, in order to gather raw resources from stylized ore deposits that are indicated with map markers. The role of the player is not predetermined: there is no class-based system used, which encourages players to react to the dynamics of a war without being limited by their initial choice. Players can choose between two opposing factions, The Colonials and The Wardens. The game has been in alpha-stage since 28 July 2017, with a planned full release on Microsoft Windows. The game allows the user to join one of two factions as a soldier, having the choice of contributing to a persistent war by organizing, acquiring and transporting resources as well as supplies, providing manpower and vehicles in combat, building and managing fortifications and upgrading production facilities with the end goal of annihilating the opposition. The game uses Unreal Engine 4, utilizing an axonometric projection perspective, much like that of a conventional real-time strategy video game with a top-down view. Foxhole is a cooperative sandbox massively-multiplayer action-strategy video game being developed and published by Canadian video game company Clapfoot, who are based in Toronto, Ontario.
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