![]() ![]() Since this is a game from a small studio, we are also extremely happy to see settings like Chromatic Aberration and FOV. Mouse movement seems to be great, and we did not experience any crashes. The game does not require a high-end PC system, and can look great on Max Settings. So, for a low-budget title, Bright Memory Infinite looks amazing.Īll in all, Bright Memory Infinite runs extremely well on the PC. Its Ray Tracing effects can also enhance its graphics, so we suggest enabling them (alongside DLSS). FYQD has also used a lot of high-quality textures. ![]() Still, the game has an amazing art style and features numerous cool special/particles effects. There are also numerous water collision issues. For instance, although its characters are made of a respectable amount of polygons, their animations are not that smooth. While it cannot come close to most triple-A games, it’s pleasing to the eye. Graphics-wise, Bright Memory Infinite looks great for a low-budget game. As for 4K/Max Settings, our top three GPUs had no trouble running it. Since the game uses the DX12 API, AMD’s GPUs performed extremely well.Īt 1440p/Max Settings, our top five GPUs were able to run the game with 60fps. Bright Memory Infinite is clearly a GPU-bound game, and most mid-tier CPUs will be able to provide a smooth gaming experience.Īll of our GPUs were able to provide a constant 60fps experience at 1080p/Max Settings. On our Intel i7 9900K, our RTX3080 was able to push a minimum of 264fps and an average of 277fps at 1080p/Max Settings. ![]() Please do not worry if your GPU isn’t supported, if your PC was. It is benchmark software designed to test the performance of your GPU and if it supports the ray tracing in Bright memory: Infinite. When we simulated a dual-core system (with Hyper-Threading enabled) we were getting more than 150fps. Benchmark software created by FYQD-Studio to test performance of next-gen ray tracing in Bright Memory: Infinite. Since the game does not require a high-end CPU, we did not really bother simulating and testing different CPU setups (other than a dual-core system). In this article, we’ll be focusing on the non-ray-traced version. We have a separate article for our RT and DLSS benchmarks, so we suggest reading it (in case you haven’t). Furthermore, the game has a FOV slider and supports uncapped framerates.Īs we’ve already reported, Bright Memory Infinite supports both Ray Tracing and NVIDIA’s DLSS tech. There are also options for Motion Blur, Film Grain, Chromatic Aberration, Particle Lighting and Depth of Field. PC gamers can adjust the quality of Textures, Shadows, Anisotropic Filtering, SSR and SSAO. We also used Windows 10 64-bit, the GeForce 496.84 and the Radeon Software Adrenalin 2020 Edition 21.11.2 drivers.įYQD Studio has added a few graphics settings to tweak. Powered by Unreal Engine 4, it’s time to benchmark it and see how it performs on the PC platform.įor this PC Performance Analysis, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD’s Radeon RX580, RX Vega 64, RX 6900XT, NVIDIA’s GTX980Ti, RTX 2080Ti and RTX 3080. Bright Memory Infinite is a new first-person shooter from a relatively small gaming studio, FYQD Studio. ![]()
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